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Primary Weapon
Ono (Axe)
Roll to Keep & Hit
Roll skill, Keep Agility + Earth + Specialization
4K3+5
Roll & Keep Damage
Roll Strength + Damage Rating, Keep Damage Rating + Earth
3K4+3
TN to be Hit
Reflexes x 5, plus Armor
20
Initiative
Roll & Keep Awareness
2K2
Glory: 2
Boxes: 2
Honor: 3
Boxes: 0
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Skills:
Battle - 1
Defense - 1
Ettiquette - 2
Iaijutsu - 1
Intimidation - 1
Jujutsu (Unarmed Combat) - 1
Kenjutsu (Swordsmanship) - 2
Kyujutsu (Archery) - 1
Lore: Shadowlands - 2
Ono - 2
Poetry - 1
Subojutsu (Weighted Polearms) - 4
Tetsubo - 1
Weaponsmith - 1
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Equipment
Katana (2K2)
Wakizashi (1K2)
Bow
Armor Piercing Arrows - 10 (0K2, Ignore Armor)
Standard Arrows - 10 (1K2)
Heavy Armor
Helm
Traveling Pack
Kimono
Ono (0K4)
No Dachi (3K2)
(All Average quality)
2 Koku
Techniques / Spells
Way of the Crab
Ignore armor penalties; Add your Earth Ring to all rolls to hit and to damage.
The Mountain Does Not Move
When taking wounds, you may spend a Void Point to make an Earth roll with a TN equal to the wounds being taken. If successful, those wounds are ignored.
Shadowlands Taint: 0
Boxes:
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Advantages
- Crab Hands (4) You can use any weapon as if you had a Rank 1 skill in that weapon.
- Minor Ally - Shinjo Gidayu
Disadvantages
- Antisocial (2) All of your social skils keep one die less.
- Bad Reputation: Reckless (2) Whenever other samurai see you, they roll an extra die to recognize you, but they always have a bad impression.
- Brash (2) Whenever you perceive a slight against you, you must make an Honor roll at TN 20 in order to keep control of your emotions.
- Small (2) Your movement is figured as if your Water were one rank lower, and you roll one fewer die for damage using a Tetsubo or Die Tsuchi.
Notes
Undistinguished Past - No benefits or disadvantages.
Experience: 0 EP.
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