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Primary Weapon
Katana
Roll to Keep & Hit
Roll Agility + skill, Keep Agility + Technique
7K2+4
Roll & Keep Damage
Roll Strength + Damage Rating - Small, Keep Damage Rating
4K2
TN to be Hit
Reflexes x 5, plus Armor & Technique
24
Initiative
Roll Reflexes + Insight, Keep Reflexes
5K3
Glory: 2
Boxes:
Status: 2
Boxes:
Honor: 2
Boxes: 5
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Skills (Emphases):
Courtier - 5
Defense - 2
Ettiquette (Buracracy) - 3
The TN of any Social Skill roll made against you is increased by +5.
Investigation (Interrogate, Notice) - 5
+2 Insight
You may make one additional attempt to search or interrogate after you have already failed once.
Kenjutsu - 5
+2 Insight
You may spend one additional Void Point on a damage roll.
Law - 3
Medecine - 1
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Equipment
Katana (3K2)
Wakizashi (2K2)
Light armor (+5)
Iron box
Kimono and sandals
Traveling pack
Koku: 3
Techniques
Learn the Enemy
Add your Perception to all Attack rolls and to your TN to Be Hit.
If an opponent attacks you and misses, instead add double your Perception to your next attack roll against that opponent.
Know the Enemy
Free Raise on all Perception and Awareness rolls.
Free Raise on all attacks against an opponent who has made an attack on you earlier in the same round.
Shadowlands Taint: 0
Boxes:
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Advantages
Absolute Direction (You always know which way is north, regardless of the circumstances. Does not work in the Shadowlands.)
Luck (One Rank; Once per game, you may choose to re-roll any roll you have just made.)
Precise Memory (You can remember intricate details or large amounts of information for an Intelligence roll of TN 10. More complex information will require higher TNs.)
Disadvantages
Can't Lie (You can't lie. You're no good at it whatsoever.)
Lost Love (Whenever your love is mentioned, you suffer +5 to all TNs for the rest of the day. You may spend a Void Point to regain your focus and prevent further relapses for the rest of the day.)
Small (Your movement is calculated as if your Water Ring was one less. Your damage rolls roll one less die (minimum one).)
Notes
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