Kitsuki Sataku

Name: Kitsuki Sataku
Clan: Dragon
School: Kitsuki Investigator
Rank: 2
Insight (Rings x 10 + Skills): 150
Player: Clayton

Primary Weapon
Katana

Roll to Keep & Hit
Roll Agility + skill, Keep Agility + Technique
7K2+4

Roll & Keep Damage
Roll Strength + Damage Rating - Small, Keep Damage Rating
4K2

TN to be Hit
Reflexes x 5, plus Armor & Technique
24

Initiative
Roll Reflexes + Insight, Keep Reflexes
5K3

Glory: 2
Boxes:

Status: 2
Boxes:

Honor: 2
Boxes: 5

Skills (Emphases):

  • Courtier - 5
    • +2 Insight
  • Defense - 2
  • Ettiquette (Buracracy) - 3
    • The TN of any Social Skill roll made against you is increased by +5.
  • Investigation (Interrogate, Notice) - 5
    • +2 Insight
    • You may make one additional attempt to search or interrogate after you have already failed once.
  • Kenjutsu - 5
    • +2 Insight
    • You may spend one additional Void Point on a damage roll.
  • Law - 3
  • Medecine - 1

Stamina: 2Earth: 2
Willpower: 2
Strength: 3Water: 3
Perception: 4
Agility: 2Fire: 2
Intelligence: 2
Reflexes: 3Air: 3
Awareness: 3
Void: 2
Wounds (Earth x2)
[4]
+0
[4]
+3
[4]
+5
[4]
+10
[4]
+15
[4]
+20
[4]
+40
[10]
Out (Earth x5)
[X]
Dead

Equipment
Katana (3K2)
Wakizashi (2K2)
Light armor (+5)
Iron box
Kimono and sandals
Traveling pack
Koku: 3

Techniques

Learn the Enemy

  • Add your Perception to all Attack rolls and to your TN to Be Hit.
  • If an opponent attacks you and misses, instead add double your Perception to your next attack roll against that opponent.

Know the Enemy

  • Free Raise on all Perception and Awareness rolls.
  • Free Raise on all attacks against an opponent who has made an attack on you earlier in the same round.

Shadowlands Taint: 0
Boxes:

Advantages

  • Absolute Direction (You always know which way is north, regardless of the circumstances. Does not work in the Shadowlands.)
  • Luck (One Rank; Once per game, you may choose to re-roll any roll you have just made.)
  • Precise Memory (You can remember intricate details or large amounts of information for an Intelligence roll of TN 10. More complex information will require higher TNs.)

Disadvantages

  • Can't Lie (You can't lie. You're no good at it whatsoever.)
  • Lost Love (Whenever your love is mentioned, you suffer +5 to all TNs for the rest of the day. You may spend a Void Point to regain your focus and prevent further relapses for the rest of the day.)
  • Small (Your movement is calculated as if your Water Ring was one less. Your damage rolls roll one less die (minimum one).)

Notes