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Primary Weapon
Dai-kyu
Roll & Keep to Hit
Roll Agility + skill, Keep Agility
9K3+3 (9K4+3 when mounted)
Roll & Keep Damage
Roll Strength + Damage Rating, Keep Damage Rating
5K2
TN to be Hit
Reflexes x 5, plus Armor
23
Initiative
Roll Reflexes + Insight, Keep Reflexes
5K2
Glory: 3
Boxes: 6
Status: 2
Boxes: 0
Honor: 3
Boxes: 4
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Skills (Emphases):
Athletics - 2
Battle - 2
Defense - 2
Ettiquette - 2
Horsemanship* - 3
You can attack while mounted.
You can use Full Attack or Full Defense while mounted.
Iaijutsu - 3
Jiujutsu - 2
Kenjutsu* - 3
Kyujutsu* (Dai-kyu, Horse Archery) - 5
+2 Insight
Wound Penalties to attack rolls are reduced by this skill when using a dai-kyu.
Lore: Shadowlands - 2
Yarijutsu - 2
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Equipment
*Medium Shield (+10 TN vs. missiles and area affect weapons)
Otaku Warhorse
Katana (3K2) & Wakizashi (2K2)
Dai-Kyu
Light Armor
Helm
Travelling Pack
Kimono
NoDachi
Tessen (0K1)
Standard arrows (2K2) - 20
Armor Piercing Arrows - 20
Karimata - 5
Humming Bulb - 5
Koku: 10
Techniques
Riding in Harmony
Roll an additonal die when using asterisked skills. If mounted, keep an additional die as well.
Add Water Ring to TN to Be Hit at all times.
The Void of War
After Initiative, but before declarations, you may choose to exchange your Initiative and TN to Be Hit for the round.
Add your Air Ring to all attack rolls.
Shadowlands Taint:
Boxes:
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Advantages
* - Gaijin Gear
Ambidextrous
Perfect Balance
Quick Healer
Strength of the Earth (4)
Ally - Shinjo Gidayu
Disadvantages
Minor Enemy
Notes
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