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Primary Weapon
Naginata
Roll to Keep & Hit
Roll Agility + skill, Keep Agility
5K2
Roll & Keep Damage
Roll Strength + Damage Rating, Keep Damage Rating + Large
3K3+5
TN to be Hit
Reflexes x 5, plus Armor
15
Initiative
Roll Reflexes + Insight, Keep Reflexes
5K2
Glory: 1
Boxes: 6
Status: 1
Boxes:
Honor: 1
Boxes: 8
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Skills (Emphases):
Animal Handling (Falconry) - 5
+2 Insight.
You can tame falcons (TN 20)
You can teach falcons to attack or perform complex tricks (TN 25)
Courtier (Manipulation) - 2
Deceit (Intimidation) - 1
Defense - 2
Ettiquette (Sincerity) - 3
The TN of any social skill made against you is increased by 5.
Hunting - 2
Investigation - 5
+2 Insight.
You may make one additional attempt to search for clues or to interrogate a suspect following a failure.
Lore: Ancestors - 1
Lore: Yorei - 1
Meditation - 1
Yarijutsu - 3
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Equipment
Kimono, Traveling Pack, Diary, Paper and Stylus, Falcon & Cage
Naginata (1K3)
Katana (2K2)
Wakizashi (2K1)
All Average quality
Techniques
Eyes of the Eagle
(Falcon family abilities)
3: If a hidden person or creature within the Falcon's field of view moves, he will immediately notice.
The Falcon's Eyes
+1 bonus for any Awareness roll for each school rank
May sustitue Awareness for Perception.
Shadowlands Taint: 0
Boxes:
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Advantages
- Benten's Blessing Whenever you make a roll involving persuasion, keep an extra die.
- Clear Thinker Whenever a character tries to trick, confuse, befuddle, or lie to you, their TN is raised by 10.
- Large All your hand-to-hand damage rolls gain a +5 bonus, but all your TNs in social situations are raised by 5.
- Irreproachable (1) Your opponents receive a +5 to their TNs to attempt to bribe or seduce you.
- Precise Memory You can remember intricate details or large amounts of information for an Intelligence roll of TN 10. More complex information will require higher TNs.
- Minor Ally - Shinjo Gidayu
Disadvantages
- Haunted (3) You are haunted by the spirit of an ancestor, at least once a day.
- Weakness (Perception) Your Perception starts at 1, not 2.
- Sworn Enemy (2) You have a sworn enemy who is of the same rank as you.
- Bad Reputation: Haunted (0) Whenever other samurai see you, they roll an extra die to recognize you, but they always have a bad impression.
Notes
Experience: 0 EP.
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