Shinjo Karaka

Name: Shinjo Karaka
Clan: Unicorn
School: Shinjo Bushi
Rank: 1
Insight (Rings x 10 + Skills): 123
Player:

Primary Weapon
Naginata

Roll to Keep & Hit
Roll skill, Keep Agility + Specialization
4K3+2

Roll & Keep Damage
Roll Strength + Damage Rating, Keep Damage Rating
5K3

TN to be Hit
Reflexes x 5, plus Armor
20

Initiative
Roll Awareness + Polearm Bonus, Keep Awareness
4K3

Glory: 1
Boxes: 0

Honor: 3
Boxes: 5

Skills:
Defense - 1
Hunting - 1
Kenjutsu (Swords) - 2
Yarijutsu (Polearms) - 4
Yomanari (Archery) - 1
Horsemanship - 2
Naginata - 2

Stamina: 2Earth: 2
Willpower: 2
Strength: 3Water: 3
Perception: 3
Agility: 3Fire: 2
Intelligence: 2
Reflexes: 2Air: 2
Awareness: 3
Void: 2
Wounds (Earth x 2)
[4]
+0
[4]
+3
[4]
+6
[4]
+10
[4]
+15
[4]
+20
[4]
Down
[4]
Out
[4]
Dead

Equipment
Katana (3K2)
Wakizashi (2K2)
Bow
Armor Piercing Arrows - 10 (1K2, Ignores armor)
Standard Arrows - 10 (2K2)
Heavy Armor
Helm
Traveling pack
Steed
Kimono
Naginata (2K3)
Yari (1K2, 2K3 on Horseback)
Nage-Yari (0K2)
(All are Fine quality)
20 Koku

Techniques / Spells

Shadowlands Taint:
Boxes:

Advantages

Disadvantages

  • Forgotten (2) Your ancestors do not heed your calls. You may never, under any circumstances, receive help from any ancestor.
  • Notes
    Distnguished Past - Meritorious service. Your ancestor performed a special mission for the Emperor, leaving you with a greater Inheritance. (+Honor, +10 Koku)